Another Dogday afternoon

Well this Saturday saw it happen, Lord Bluster and the Normans finally caught up with the Skraelings led by the legendary Chief Half-baked and his fearsome band of Indian warriors. The battle was one of the hardest yet for yours truly against Joe N. a master wargamer whos reputation on the battlefield and dice rolling is well known throughout the area. I myself am considered by many to be pretty good and roll well especially when “cornered” so I was confident of giving a good account of myself but still figured to end up one more “head on a stick” outside of Chief Half-baked’s lodge!

The battle was intense and therefore I devoted all my energy to the game and none to pictures or notes on the battle so the report will be sort of brief and of course seen from the Norman perspective….Joe can post his rebuttal in comments below…

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My Normans were led by Lord Bluster.

We started with terrain, of course the Indians wanted as much as possible and the Normans as little as possible, so we ended up with 3 pieces, 2 woods and a marsh. I picked a marsh, a mistake that I would suffer with all through the game as it plugged up the center for quicker movement of my troops. Good for my normal Norman strategy of delay and counter attack but this time I was forming a “Panzer Wedge” of armor and attacking. I hoped this would throw Joe off his game a bit and figured that a quick closing with his warlord was my only hope.

The Skraelings have the ability to mimic your battle board in SAGA and can be much like fighting a mirror image of your own army. They also regenerate units (some say like zombies) from their dead pile but this is really to represent other near by villages joining the fight. On my side I felt the Normans would be a tough fight for the Indians since my mounted troops could outdistance them (if they could stay out of the woods!) and quickly exploit opportunities as they appeared. I also realized that much of my battle board would be useless to them since the battle board abilities were tailored to mounted troops and could not be used by them at all. I also decided to not use the usual “levy bowmen” as I figured the Skraelings could out shoot me easily and a rapid close into hand to hand where my superior armor and weapons would quickly tell on his lightly clothed warriors was best. Instead of the levies I brought out the “Flemish Mercenaries” a fun unit that is much like an armored tank for the Dark Ages. Hard to kill, painfully slow, but if you can close packs a punch in melee!

The complete unit of "Flemish Mercinaries" for SAGA. I painted the group using a limited color palette to create a sense of a professional unit for hire.

The complete unit of “Flemish Mercinaries” for SAGA. I painted the group using a limited color palette to create a sense of a professional unit for hire.

The game started with me winning the setup roll and placing my Warlord in the center, and followed with my force of 12 Hearth guard (1 x 8, 2×4), 8 Warrior crossbow men, and 8 Flemish Warrior Mercenaries. All in a sort of wedge formation in the center aimed at the marsh between the woods. Infantry forward with cavalry in the rear.

Joe setup in typical Indian fashion Javelin armed warriors to the sides behind the woods with 2 huge bands of bowmen covering the center, his warlord to the rear with the women and children…ohh I mean he was protecting the helpless ones.

From the start of the game I pushed forward just a bit at first, Joe and the Skraelings also moved forward into the woods on either flank. I had led with my crossbow men which proved to be a mistake as they died under a hail of Indian arrows but kept the Skraelings busy. I had forgotten how SLOW the dammed Flemish were and had to rethink my plans for them. I pulled them out of the marsh and funneled them up the center towards the Skraeling bowmen. If I remember this was the point that Joe pulled his bowmen and his Warlord back to the left behind his warriors. I pushed up the middle while feinting to the right with a small hearth guard unit to keep his warriors grouped there interested and away from the left. My second Hearth Guard unit had ventured into the woods, immediately being brought under attack by Joes Warriors javelins there but some good saving rolls by me kept them together long enough to Melee with them, succeeding in pushing them back with heavy losses. My Normans were closing the ring on the Indians and if I could just move fast enough.

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Most of the battle it was interesting that I never really rolled that well with the SAGA dice to get a lot of ability board use and found myself just using activations to rest and move as fast as possible before the Skraelings could re deploy. My 8 man Hearth Guard unit was making the end run up the open land left of the woods on the left.

The fight was intense and Joe played hard, he didn’t get any better dice then I did and when he did I managed to counter with great saving roles, once my Normans closed into close combat it was pretty much decided but Joe once again showed his ability by bringing a fresh unit onto the board just as I was about to close with his Warlord. This last fight was on the edge of the Skraeling rear board and showed how important and chess like the rules can be. After meleeing the “fresh” unit Joe’s unit having “lost” should have retreated but given that in the rules that if a defeated unit cant because of enemy troops or terrain be pushed back the winning unit moves back. This had the effect of allowing me to move out of his units zone of control therefore not forcing me to attack him but being able in my last move swing over attack and defeat his Warlord! Pheewww! What a game, well fought and a nail biter to the end. Many have fought Joe and his “Skraelings” and nearly all have fallen to them. I’m lucky to have won…I was happy midway to just have pushed him back and caused some concern never thinking I would carry the Chiefs “beads” back to Normandy. Thanks Joe! A great battle with a great warlord!

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My “hero” bowmen up left and the woods they cleared of Welsh warriors!

The evening was coming on but I stayed for one more battle with Dave D. and his Welsh! The Welsh are a real tough fight and Dave knows how to use them! Fortunately my levy Bowmen got their range and nearly wiped out some of his units!. Using nearly the same type of aggressive tactics coupled with good roles be me and poor ones by Dave the Welsh nearly went down but in the end, Warlord on Warlord I bit the dust……

It was a good day at the “Dog Pound” and “a good day to die!” thanks to all.

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The last moments in the battle with the Welsh. I thought that with this force I could crush the Welsh warlord but he used his Hearth Guard block me and ran for cover behind some other troops. My band fought well but lack luster dice, time, and good shooting by the Welsh did them in. The point were even up until I lost my Warlord.

SAGA Birthday Bash!

This last weekend saw the coming and going of another birthday for yours truly and I had planned to spend Saturday playing SAGA with old comrades down at the World Famous “Dog Pound” and the Los Angeles based “Dogs of War” group and Sunday with the family, a perfect weekend! Ahh plans, they never quite work…my co workers decided that for my birthday they would surprise me with my very own copy of the cold everyone on the set had that week! Saturday I awoke to that stuffy, achy feeling you get as it creeps up on you, not quite feeling like leaving the homestead. My main gaming buddy Steve had come over and he looked terrible, having had the “cold” for a couple of weeks before. We both felt crappy and decided that instead of carrying our misery down to infect the rest of the group we would just hang and practice our SAGA playing at my place.

Steve had commissioned a Byzantine Warband from a painter back east and was having trouble getting a handle on playing it so we decided to do a game or two with it against my Normans to see what strengths and weakness’ we could find. The Normans and Byzantines are historical foes with similar warbands, both having Cavalry and Bows used in slightly different ways as their main force with various infantry units rounding the warband out.

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The Byzantines are a very colorful, good looking warband! Their archers have the powerful ability to fire “over” there own troops!

SAGA is currently one of my favorite “miniature wargames” rules systems as it is fairly simple in its rules and play, BUT extremely complex in the fact that it forces you to really lead your warband based on what is happening at the moment. Very true to life for Dark Ages combat on this scale at this time in my opinion. Now some players will have a problem with this as (like Steve) they are used to having looked at the charts, calculated the distance, moved properly, having stacked the dice in their favor, and can be reasonably assured of a certain result. SAGA does not quite work that way. Yes you do the all the regular things as above but when the execution of the plan comes you need to have the “right” SAGA dice to do it, and if you don’t you must as a commander modify those plans to fit the current situation and SAGA dice you have. There is an element of chess to the game and players who can think moves ahead for both their own troops and those of the opponent do well, those that cant die quickly. Add to this the sometimes extreme differences in your opponents warband and you can have a very exciting, interesting battle or for some a very frustrating and difficult match. Some people call this a Beer and pretzels game, hardly, at first glance yes, you can play it that way, have a few brews, as I tear you apart… I was frustrated at first playing SAGA but loved the concept and persevered until one battle the haze cleared and I “got it!” Now its just “polishing the sword” and on to battle.

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My Normans charge his Hearth Guard, “looking good Norman” No shield transfers or printed flags here, just paint!

Both of us being sick and really concentrating on game play and tactics I did not take a lot of pictures or keep a battle record but here is what I did get….

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The first games initial warband positions, Byzantines to the top Normans at the bottom.

We both took little terrain hoping to exploit our Cavalry’s movement and bows power. I didn’t take any pictures of the battle but it was hard fought with both of us concentrating on learning the army’s and therefore helping each other to make the best moves. The Normans were on there way to a win when the Byzantines commander and his remaining Hearth-guard made a desperate charge at my Warlord and killing him won the battle! Thus epitomizing “battle in the Dark Ages” were the death of a single figure if important enough can lead to a victory as your forces leaderless melt away in desperation!

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Second battles setup, Normans again at the bottom. My Warlord at the extreme left attached to Hearth Guard

I still did not really shoot or write down the game as it happened but did take a few more shots as we went at it, still stopping to retake moves and figure out what the best game play would be during situations.

The second battle I lost the “setup” role and tried a bit different tactics with a large flanking cavalry force on the open right flank with bowmen anchoring the center and left. This caused the Byzantines to despair from the beginning! and use his first powerful turn to retreat his javelin men out of range. SAGA is very psychological in game play at times, this was a perfect example where my opponent was spending his SAGA dice unwisely because of my units actions and I wasn’t even losing figures to do it!.

Steve fearing my cavalry and bowmen on his flank pulled back on that side allowing me to push forward unopposed, you see this in the picture below.

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The Byzantines regroup and order infantry forward. My cavalry advancing in far right corner of the picture.

He then decided to attack on the left with his powerful Hearth guard backed by his Horse archers, my Crossbowmen and levy Bowmen took them under fire as my smaller hearth guard cavalry unit counter charges to contact with them. The dice gods favored me and his cavalry soon died were they stood…..

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Cavalry go at it in the center, at this point the front rank of Byzantines have already died…..

Steve and his Byzantines were not finished yet as his Warriors backed by yet more support archers took on my victorious Hearth guard Cavalry and nearly pounded them into submission. game12614kAt this point I felt my Warlord was in a dangerous position, since I had out pointed him so far in victory point it would be senseless to risk him at this late stage of the battle so he and his Hearth guard horse unit self activated out of range to the left. The Byzantine commander then as I figured launched himself and his Hearth guard Cav at what was left of my center Cavalry, destroying them. The game was now on its last turn and it was mine! I decided to charge his Warlord with mine just to seal the battle. His group had several fatigues, I rested mine off and self activated charging into melee….a hard fought melee with the Byzantine warlord finally going down…victory to the Normans this time!

A low key good time battle that we both learned a lot playing!

If you are in the Southern California area or even just passing through and would like to get in on a battle, begin playing, or just check it out contact me to get on our mailing list of up-coming and spur of the moment battles.

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SAGA, a foray into the “Dark Ages”

If you had asked me a few months ago if I would be playing ancients or even painting them I would have looked at you, cocked an eye and said “are you kidding? no way” In fact I had just sold my last Ancient army (only ever had two!) A beautiful “Tactica” Late Roman army composed of Essex figures. I had kept that army on display for 15 years without using it…..

SAGA's Basic rules are all you need to start.

SAGA’s Basic rules are all you need to start.

So when I started hearing the buzz about these “SAGA” rules I didn’t take much notice, ancients rules come and go all the time…. but then a few people I have a lot of respect for started to talk about them.

When the email list of my old gaming group the “Dogs of War” started to buzz about it and they began to play SAGA on their traditional Saturday game days coupled up with my job preventing me from playing up in my area on Fridays nights I decided to make the 20 minute drive down to the “Dog Pound” to see first hand what the “buzz” was really about. ( in the fishing world this is is where the bait has hit the water and the gets the fishes attention)

Saturday morning was hectic and I got a late start down to the “Dog Pound”. When I arrived I found Tim had designed a scenario for SAGA, a large one that he wanted to play test. The battle already had a full roster of players so I decided to just sit and watch the action while catching up with fellow “Dogs”. Tim’s scenario was beautiful with a nicely airbrushed games mat and a brand new scratch built “berg”? or stockade in the middle. The sea shore of England formed one end of the mat complete with dock and 2 Viking longboats! The opposite side was a huge forest. The scenario involved Ragnar Lothbrok being trapped by approaching Normans and trying to make it to the boats. The Normans started along the northern edge of the battlefield, played by Galen and Clark (Clark’s frikken 7 and a better player than many a gamer I know) Ragnar and the Bergs occupants were controlled by Chris Armstrong, with the dubious Anglo Danes controlled but Frank V. coming to help him…. The battle progressed slowly and as a first time “look see” was not that appealing. (The fish is just not liking the presentation of the bait) Well just as I was about to pack it up Chris A had to leave and as he walked out the door shot me a glance and said “your Ragnar!” crap I’m thrust into the roll of the main character in the battle and I have no idea on how to play the game, much less how the scenario is to be won!

Additional “expansion sets” allow you to field other armies as well as ad in some variables to game play.

So after being guided through a few turns, finding out the Normans can shoot further than me and are content to just sit outside and slowly pummel me with arrows I can’t return I ask Tim “just what is Ragnar’s mission?” Tim replies “to get to the boats and escape”. Ok great, now rather than wait till the Normans weaken me further I decide to have Ragnar (whose own rescue Viking force has moved off the boats and arrived at the gate) make a run out of the Berg and to the ships…. I did not trust the motives of the Anglo Danes as they seemed reluctant to close with the Normans and I suspected treachery.

So out of the gate flies Ragnar and his bodyguard, “charge” cries Clark to his Norman Knight’s (who knew they could go so far!), Ragnar takes cover behind a group of stout looking lads, wait that’s not armor their wearing but pig dung covered jerkins, “what? Those are levy? They die on a what” crap! The Norman Nights crash home, dead Levy, dead bodyguards, dead Ragnar, game over….. After a lot of ribbing and what were you thinking I pack up my pride and go home… (Fish swims away from the bait)

So the next week I’m a bit deflated about my intro into SAGA and wonder if its for me…I see from emails there will be more SAGA next weekend and decide to go early and see if I can get in a small one on one learning game in. (fish swims around pond hungry and still thinking about that bait…..fish decides to swim back there and give it a second look)

So arriving early to have a bit of time to kibitz and peruse one of the club copies of SAGA I talked with Chris Snell and Galen Yee about SAGA warbands and what miniatures they recommended. We were supposed to start to play at around 1pm but due to one of those all to frequent LA freeway disasters (insert picture of overturned tanker truck here) Tim and wife Jennifer were about 2 hours late! Now this was bad for them but equally bad for me…two hours of looking at all those beauty full 28mm miniatures…both on the internet and in the GIANT dog pound permanent collection (the fish swimming up was liking the look of the bait…but was it more than he could chew?)

Tim wanted to do his large scenario again but the turnout at the pound was light this Saturday and I mention I would like to do a small learning game….Tim was happy to oblige…(Tim being a good fisherman knew when to make a second cast and try a different presentation)First game5

I was soon in command of a 6 point Viking force. While the “Dogs” have lots of the SAGA army’s I felt the Vikings were the “vanilla” of warbands and probably the best with which to get a good impression with. Tim made it even better by taking a mirror image warband that would allow me to learn from his moves how to handle my army warband as well. We deployed and with Galen kindly acting as my “Aide de Camp” and helping me with game mechanics as well as pointer on what I might do during a turn soon had me handling some task alone. The game lasted only about an hour and a half and I was dead, again, but this time having felt that I had a least had a chance and learned much about the mechanics of SAGA. (The “fish” is getting interested in the bait and lured in….)

The Warbands face off trying to gain an advantage on the flank

The Warbands face off trying to gain an advantage on the flank

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Wait, didn’t this unit have 12 archers a minute ago? Tim’s Archers fall to my good rolls and battle board dice reducing his armor and increasing my attack dice.

Having enjoyed the small game and all of us ready for a bite to eat we decided to go for some true “Viking” fare so went to the Japanese place around the corner. After a lot of dinner chat about SAGA we returned to the pound where Tim made a final cast and lured me into another game of SAGA…. (Many times when fishing and having a slightly hesitant fish, anglers will retrieve the bait before the fish strikes making it worried at missing the meal, a mad fish has less hesitation the next time bait is presented….) This time the game went quickly and bold moves were made on both sides, I felt I had learned enough to put some simple strategy together using the battle board and dice. The dice gods were rolling my way and good timing and shooting soon caused Tim to alter his battle plan and counter strike my attack in the center that was close to destroying his second full unit. He sent in his Warlord and Berserkers hoping to stop my Warrior unit in its tracks. No dice! Meaning I got the dice and Tim didn’t….. It went down to the wire and I had one more hit on his Warlord than he could save, dead Warlord, game over, I had won! ( this was the part were after grabbing the bait  the fish realizes he has been “hooked” and sees, to late, the net about to scoop him up….)

So after some post game kibitzing I said my goodbyes and thank you’s to the group and headed home feeling like a child before Christmas with thoughts of shiny new rules and great additions to the “lead pile”

Nice job Tim and the rest of you Dogs……..

This picture says it all, Tim wondering what happened.... his Warlord with only one Beserker left (at lower left) facing my band of Warriors is about to die.

This picture says it all, Tim wondering what happened…. his Warlord with only one Beserker left (at lower left) facing my band of Warriors is about to die.
Of course this might also be Tim trying to cover up his “smirky smile” from knowing that he’s truly hooked me…..